![]() ![]() (I'm sorry, I kid, but I couldn't resist. Devs aren't somehow less important to improving a game than modders are, unless you're Bethesda. And often they keep adding improvements and new features to games long after the game launches sometimes they even take mods and make them official content. Communities make games successful, there's no doubt about that, and mods can make games even better than the devs left it.but devs make the game, period. ![]() Communities improves the game, not developers.Īlso, while I appreciate your enthusiasm for modding and I do agree that mod support is a good thing for pretty much all games(and I definitely wouldn't be opposed if all non-competitive-multiplayer games were built from the ground up with mod support in mind), saying devs don't improve games is just.ridiculous. ![]() And player base could grow really fast with that way. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands.Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs. Playing this game with new buildings/units/strategies could be really nice. Tales spread of far off isles with mysteries waiting to be discovered. Originally posted by Nolofinwe:Really, still looking into mods?Īdd modification support already. ![]()
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